Final year project
The Big Thaw / Botanical Engineering [Read more]
The Big Thaw - 3D printed iceberg
Scientists have been measuring glaciers in the Glacier National Park, Montana since 1910. At this time 150 glaciers existed, now there are fewer than 30. It is predicted that within the next 30 years this number could be reduced to zero. These predictions are echoed across the globe at other sites. Soon you may only be able to view glaciers through pictures and art work. The project ‘The Big Thaw’ hopes to remind the viewer of the impending doom of climate change and how we are responsible for the demise of these very important landmarks. In doing so people are subconsciously encouraged to change their actions and help save the planet before it is too late. This sample is 3D printed PLA on embroidered net and depicts a section of an iceberg from observational drawing.
The Big Thaw - 3D embroidery experimentation
Another response to the glaciers melting and the patterns that can be seen within melting ice. I created these samples to immortalise the beauty of them, this one includes a textured, layered white on white embroidery. With different layers and cut outs to show the great depth of the issue.
The Big Thaw - materials board
A selection of materials used within the project of the big thaw, gathered in a flat lay to summarise the feel of the colours seen within the project.
The Big Thaw - heat reactive technology
Using thermochromatic crystals on embroidery thread, an interactive textiles piece was created, where the black threads change colour with the human touch. This reminds the viewer of the fact that their actions are responsible for climate change and directly impacting on the issue.
Botanical Engineering - visualisation
Botanical Engineering is a project that aims to explore experiential retail experiences and how a more exciting and engaging environment can be created for consumers. This involved creating personalised experiences through textiles as well as tapping into the selfie culture with younger generations self advertising events they go to and interesting new things they see. This is a visualisation of animated origami flowers within a perfume setting. The idea being that depending on the perfume placed in the glass conical a different origami flower will 'bloom' allowing the consumer a personalised experience learning about what they are about to buy.
Botanical Engineering - origami flasher
Using placement prints of bright colours this origami piece was created in response to the title of the project. It is an engineered version of a traditional flower. But its motion blooms and changing much as a flower does over the seasons. It is an interactive kinetic piece that can excite the viewer, it was to be visualised as a 'living wall' of engineered plants.
Botanical Engineering - materials board
A materials palette to portray the colour story of this project as well as important shapes and textures that were prevalent throughout.
Botanical Engineering - floral wall divider
An innovative wall divider that can be used multi functionally to divide space as well as filter certain amounts of light into an area. Created from pop up art inspiration this piece changes in scale with movement of the outer joins. This piece is created from embroidery patterns and represents a botanical bloom.
Elizabeth Hart
A digital design student specialising in embroidery, laser cutting and 3D printed textiles, and innovative ways of combining these.
I am a textiles designer that views herself as an inventor, creator maker. I like to take novel ideas and figure out ways of making these work in a more aesthetic and practical way that could one day filter into industry. Through specialising in digital textiles I have been fortunate to learn many software; I am highly proficient in Adobe Photoshop, Illustrator, InDesign, Lightroom and After Effects. I am also skilled at using embroidery software and CAD software such a Solidworks. I have learnt to adapt and become good at creating files across many software at once acknowledging which software is appropriate for different tasks. I hope to be able to apply all these digital skills I have learnt and developed over this course to my masters degree in UX design and find a creative digital role that exploits my skill area in the years to come.
Dissertation
3D futures - What are the limitations of 3D printing materials compared to traditional manufacturing techniques?
Final year project
The Big Thaw / Botanical Engineering
Awards
'20 Diploma in Professional Studies
Maderia Student Sponsorship - A £100 embroidery thread sponsorship for high standard of work in previous studies to support me in my final collection.
Diploma in Professional Studies - Completion of my year placement at Dorothy Perkins.
Experience
Design assistant - Creative roles included digitising fabric colour palettes; updating them accordingly. Researching and creating trend boards at micro and macro level as well as cleaning hand drawn sketches and filling them. I also made range plans and fashion line ups and altered tech packs. Towards the end of my placement I designed and spec’d some skirts and tops. One top had 1500 units purchased for store distribution. These tasks were completed using the Adobe suite. I helped with the SS19 press campaign; attending the shoot. Other admin based roles included paying invoices, fabric matching for dips, trip prep for designers, pinning boards, moving rails and taking returns to shops. Everything I undertook was in a high speed environment and I often had to prioritise my time to make sure I met short and long lead deadlines.
Placements
August 2018 - August 2019
Fashion Design Assistant , Dorothy Perkins, Arcadia Group