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Scene designed for the Xbox Studios & Rare D&AD brief

Scene designed for the Xbox Studios & Rare D&AD brief

Xbox Studios alongside Rare games designed a brief for the D&AD New Blood awards requesting people to design a video-game pitch based off of the success of Sea of Thieves by Rare.

Peter Jago, Andrew Grech and I grouped up to design a concept for an underwater open world game that relies heavily on cooperation with a crew of other players to take on the dangers of the oceans depths. I was primarily tasked with branding and creating the 3D assets that would be shown in the pitch video that gets submitted to D&AD
The trailer video can be found here: https://youtu.be/Dkx-DT-Ecuw

Design for one of the ships in the game

Design for one of the ships in the game

Render of an underwater scene

Render of an underwater scene

Ali Mshasha

My practices range a wide array of abilities. My primary focus is studying user experience design by undertaking briefs that search for innovative solutions in engaging users

I have a dynamic and adaptive visual style allowing me to undertake new and complex challenges that push me out of my comfort zone. I enjoy experimenting with new and emerging media to find new ways to engage an audience with a product, whether it was through digital spaces or real world applications. After graduation, I plan to begin a career in design for Virtual and Augmented Reality applications.

Final year project

UI/UX Design and 3D Art