Final year project
UI/UX Design and 3D Art [Read more]
"mindspace" - a VR meditative experience
"mindspace" is a virtual reality experience meant to give people living in confined and/or crowded spaces a chance to be given some space to breathe and meditate. The project was conceptualised as an aid to people living in the "cage homes" of Hong Kong. This concept evolved to target a much wider array of people when the global pandemic broke out and everyone was forced to lock-down at their homes.
A Teaser Trailer is available on my youtube channel here: https://youtu.be/IeliV4D76CU
A demo for the mindspace project is also available here: https://youtu.be/jp00bDWPqL0
Scene designed for the Xbox Studios & Rare D&AD brief
Xbox Studios alongside Rare games designed a brief for the D&AD New Blood awards requesting people to design a video-game pitch based off of the success of Sea of Thieves by Rare.
Peter Jago, Andrew Grech and I grouped up to design a concept for an underwater open world game that relies heavily on cooperation with a crew of other players to take on the dangers of the oceans depths. I was primarily tasked with branding and creating the 3D assets that would be shown in the pitch video that gets submitted to D&AD
The trailer video can be found here: https://youtu.be/Dkx-DT-Ecuw
Design for one of the ships in the game
Render of an underwater scene
My practices range a wide array of abilities. My primary focus is studying user experience design by undertaking briefs that search for innovative solutions in engaging users
I have a dynamic and adaptive visual style allowing me to undertake new and complex challenges that push me out of my comfort zone. I enjoy experimenting with new and emerging media to find new ways to engage an audience with a product, whether it was through digital spaces or real world applications. After graduation, I plan to begin a career in design for Virtual and Augmented Reality applications.
Final year project
UI/UX Design and 3D Art