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In Deep Ship - map UI

In Deep Ship - map UI

In Deep Ship was a group project, carried out by myself, Ali Mshasha & Andrew Grech.
I focused on doing the UI elements for the 3-minute presentation, which can be viewed here at https://youtu.be/Dkx-DT-Ecuw

In Deep Ship - navigators table

In Deep Ship - navigators table

Table 3D model, by Ali Mshasha.
Concept art (holographic images), by Andrew Grech
Holographic map, 2D Map & video compositing, by Peter Jago

In Deep Ship - class section

In Deep Ship - class section

Character concept art, by Andrew Grech
Class symbols, jointly by Andrew Grech & Peter Jago
UI screen, 3D banner & compositing, by Peter Jago

Peter Jago

I am an UI/UX designer for games, exploring how different users can interact with games for entertainment or educational purposes.

While undergoing my briefs, I became fascinated with emerging technologies, and how these can be used to create new and exciting methods for communication. During this semester, I also became engaged with further developing my skills in 3D, using this to my advantage within my later work. I began to give my work a stronger emphasis on motion graphics, to help further demonstrate how the UI will play out when being used. The motion was also an important area to explore when producing UI for children, as it can substantially increase their user experience.

I aspire to further develop these skills which I have gained during my time at Loughborough University, to help create more engaging user experiences and enticing UI systems.

Final year project

PaperBots / In Deep Ship